2015 DMV Ranking after 1st season
Just for fun, all the points accumulated in the DMV during 2015!
More details at:
Crabtowne’s Weekly Tuesday Tournament series
Immediately following league at Crabtowne, DMV Pinball will be hosting a quick and dirty IFPA sanctioned 3 strikes tournament.
Expected to start between 9:30 – 10pm , non-league members welcome.
Entry will be 5$ – 10$
Dates (all Tuesdays): May 05, 2015, May 12, 2015, May 19, 2015, May 26, 2015, June 02, 2015, June 09, 2015, June 16, 2015, June 23, 2015, June 30, 2015, July 07, 2015, July 14, 2015, July 21, 2015, July 28, 2015
Justin Day = tournament director.
Points will be applied to the IFPA Maryland State Championship Series as well as your 2015 DMV Pinball rank.
Spring 2015 starts May 4th!
Starting the first Monday in May we’ll have another 8 weeks of pinball.
Pay League Dues in the right sidebar
Please find the schedule below:
Week 1
May 4th (Monday) – May 10st (Sunday)
Week 2
May 11th (Monday) – May 17th (Sunday)
Week 3
May 18th (Monday) – May 24th (Sunday)
Week 4
May 25th (Monday) – May 31st (Sunday)
Week 5
June 1st (Monday) – June 7st (Sunday)
Week 6
June 8th (Monday) – June 14th (Sunday)
Week 7
June 15th (Monday) – June 21st (Sunday)
Week 8
June 22rd (Monday) – June 28th (Sunday)
FINALS
July 11th – Saturday at 1pm
Crabtowne USA
** There will be no pre-season week 0.
THE FLIPPIN’ NEWS, SEASON 1 WRAP-UP
So come out and help us raise money to make In It Together Fest what it was always meant to be: a totally radical display of awesomeness.
The Flippin’ News, Week 3
DMV League Standings
Stay up to date on your standings and let us know if you have any questions.
Playing at More Than One Location
We encourage members to join us as often as you like each week. Just keep in mind that you must let us know if you’re playing for points or as a guest BEFORE league play starts. Thank you!
Bonus Game Top Qualifiers!
Congratulations to our Week 1 & 2 bonus game top score winners!
Week 1:
Town Hall: Shawn Hillman on AFM with 1,490,150,300
Crabtowne: Justin Bath on Old Chicago with 74,550
Mighty Mikes: Steve Kapinos on FH with 10,425,180
Lymans Tavern: Joe Said on RS with 240,470,790
Black Cat: Chris Newsom on STNG with 3,428,924,350
Week 2:
Town Hall: Steve Estes on Pinbot with 907,730
Crabtowne: Alex Jeffery on Cyclone with 1.5 mil
Mighty Mikes: Don Kraper on Star Trek with 26,987,450
Lymans Tavern: Brian Jackson on Twister with 271,879,110
Black Cat: James Daley on TAF with 26,726,770
The bonus game high score winner from each league location each week is qualified to compete in the DMV Mid-Winter (season) Dance Tournament at Mighty Mikes on February 28th at 2:00 PM. Members can join us at each location to play the bonus game to qualify..that’s five weekly opportunities to qualify! BUT…you can only qualify once for this tournament so once you’re in, you’re in. Give someone else a chance.
STUCK BALLS
The award for the most frustrating and amusing game interruption in pinball has to go to the stuck ball. It’s unavoidable. Stuck balls are going to happen. Sometimes they’re pretty cool. Feel free to e-mail your stuck ball pics (or any fun pics for that matter) and we’ll add them to our website.
Stuck ball sightings are easy to spot. If during league any of the following is observed, you most likely are experiencing a stuck ball.
- League members are pointing at their machine quizzically and shrugging their shoulders instead of playing pinball.
- Players are hunched over the playfield searching with mobile phone lights or snapping pics and laughing.
- The playfield glass is coming off a machine.
- Players are taking turns bumping and nudging someone else’s game in play.
- The league officer steps up to someone else’s game and shakes the machine.
- Players are overheard saying things like “That’s never coming loose.” or “Of course I was in multiball.”
- Stakem is swearing. (but this may also mean almost anything or nothing at all)
Regardless of the scenario, DMV Pinball has a number of rules that apply to the stuck ball. In general standard PAPA rulings apply. Familiarize yourself with the tips below and for more information find the detailed rules on the DMV website.
STUCK BALLS IN BRIEF
You may attempt to dislodge a stuck ball at your own risk.
STAY CLOSE! Ball search may eject ball back into play.
If ball search fails alert the LO.
The LO may attempt to free the ball by nudging. The player must remain ready to resume play. If the LO tilts the machine it is considered a MAJOR malfunction and the player will receive one additional ball on a new game with the score of the one ball added to the final score of the tilted game.
If necessary and possible, the LO will open the machine to release the stuck ball. If the ball drains while the machine is open it is considered a MAJOR malfunction.
The rescued ball will be placed on player’s choice of flipper or plunger lane. Player will only have choice of flipper on EM’s.
LO makes final call on where ball is placed if in question.
STUCK BALLS- WAIT! THERE’S MORE
If the LO terminates the game by attempting to release a stuck ball or if the ball cannot be released this is considered a CATASTROPHIC malfunction. (see options in official rules)
Any ball that comes to rest in an outlane, where any portion of the ball is below the outlane post, is not deemed a stuck ball.
Any features or modes timed out while attempting to release a stuck ball are considered normal course of play. No adjustments.
Loss of tilt warnings due to LO nudging is considered normal play.
If more than one ball is stuck, each freed ball will be placed according to the rules, although possibly in multiple locations.
STUCK BALLS-MULTIBALL EDITION
If any ball gets stuck during multiball play the player is expected to immediately attempt to gain control of balls in play and get LO for assistance.
Intentionally continuing to play with a ball stuck during multiball gives an unfair advantage and will result in a penalty.
A ball ending up in the plunger lane during multiball on a machine where there is no autoplunger counts as a stuck ball, and the ball must be plunged by the player.
Loss of all but one ball during multiball as a result of a stuck ball is considered normal course of play. No adjustments.
Good Luck to everyone this week. Play more pinball.
The Flippin’ News, Week 2
“The LO will write players’ names on the score sheet for game 1 in the order they were randomly drawn. Game 1 will be played in the order as written by the LO. First player listed on machine 1 picks game and goes first.For all subsequent matches after game 1, the player who finished last gets first selection of game or position followed by the player who finished next to last. The player who finished 1st in the previous game will get the last choice.
NOTE: No machine may be chosen to be played twice unless there are less than 3 playable machines at a location. If there are two of the same title at a location, only one may be selected on any group.”